Previously - Lead Gameplay / Technical Designer @SICKWARE STUDIOS
PROJECTS
Tech/Game Design: TERRIBLE TERRY
Terrible Terry is a single-player VR destruction-driving game where you play as Terry, a maniacal driver on a mission to get back your stolen cigarettes from a quite country town. I worked on this project as programmer and technical designer.
Game/Tech Design: PRYIZM MULTIPLAYER
Pryizm is a WIP third-person sci-fi arena-shooter with a heavy emphasis on movement, strategy, and hair-trigger reflex. Hone your skill and rise through the ranks of a competitive shooter like no other.
Game/System/Technical Design: MLB: HRDVR
Swing for the fences with motion-based controls, aim to achieve victory over your rivals to become the ultimate Home Run Derby champion!
Game Design: HANGRY
Explore the galaxy. Discover new life. EAT IT. Play as Hangry, a beastly mercenary with an insatiable hunger hunting down fearsome monsters in this snack n' slash RPG.
Tech/Level Design: RAID THE PLANT (WIP PAGE)
Run and gun FPS platformer set out to blow your mind!
Game Prototype: KINOTASHLA
Play as a telekinetic prisoner escaping from his ruthless captors. Master your telekinetic abilities and break free from the chains that bind.
Board Game: Mecha Crossfire
Four warring corporation fight for control of a distant planet's resources and oil using massive battle mechs. Equip a variety of weapons and tactically build bridges to blow each-other to bits.